Sony Online Entertainment and Sigil Games' Vanguard: Saga (Vanguard)
November 30th, 2007
Sony Online Entertainment and Sigil Games' Vanguard: Saga of Heroes has rolled out its second game update. This patch looks to polish up and smooth out a few of the more problematic areas of the game as well as make it more accessible.
One of the biggest changes done was level based diplomacy, which means that no longer will this be based on skill but on the character's level. The conversions are pretty simple, divide your diplomacy skill by ten, and that will be your level. Obviously, NPCs and items have already been updated to reflect these changes.
Another major change is the addition of rest experience. Resting now increases the rate at which your character will gain experience from adventuring, crafting, and even diplomacy. To balance this out, once a player gains experience in a particular sphere, rest for that type of experience will be exhausted. The developers must have realized that players have other real world duties and can't afford to play eight hours every day.
Here are a few other changes that players might be interested in knowing:
- Quest Journal and Tracking The layout of the quest journal window has been changed to allow more info to be shown at once, your list of quests is on the left, and the info for the quest you have selected is on the right, making for less scrolling.
- Looking for Group (LFG) Improvements Including more functionality and a more intuitive process.
Following the Game Update, a server merge is scheduled to occur allowing more features to go live including:
- Guild Halls Plots are now available for purchase and will operate in a similar manner as regular housing does, but will require new components and efforts from all three spheres of Vanguard.
- The Brotherhood System Brotherhood is a method for players to gain experience for one another, even if some players are offline.
So go forth and try it out, since Update 2 is already live. Before you go, you might want to check out the three screenshots we have of the game below. If you want the full notes on the update, feel free to click on our read link to see it.
Interview with Vanguard Game Designer Myka Kairs
Vanguard game designer Myka Kairs, Game Designer of the Vanguard Development Team, recently agreed to an interview about herself and about the work that she has been doing for Vanguard: Saga of Heroes. Though she had previously worked as a game tester for both THQ and Relic (she had worked on both Dawn of War and Company of Heroes), she is now a game designer whose primary responsibility is content implementation for the quests and the population of Vanguard.
Her more recent quest designs include the Ksaravi Gulch Dungeon (She made some minor population changes to it.), part of the Tehatamani Empire, everything in the Fallen Cove and a couple of sections of the River Valley. Her current project is the flying mount quest, which she claims is soloable only in certain parts.
Myka Kairs also dispensed some helpful advice for those who wish to follow in her footsteps as a game designer. First, use a good set of modding tools and pick up any game. Second, send a disc that contains samples of your work along with your resume. Lastly, join a team working on a mod, and use them as references.
As a point of reference though, you also might be interested to know that she likes sour cream apple pie, garlic, and long hair.
Raid Content Testing Soon - 11/26/07
Andrew "Avarem" Krausnick just alerted players to make sure to use the /copycharacter command ingame if they wish to test the raid content…
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